Thursday, November 26, 2009
The Shed
Lock falls
clink
clink
The shed doors open
with the pull of many hands
Tonight I’ll see in full
all that I’ve glimpsed through the cracks
in those rickety walls
There is so much to see:
boxes, jars, trunks and chests
ancient tools, forgotten toys
stacks of yellow documents
journals that say don’t tell anyone
in scrawled and ever-tremulous handwriting
the closer to the present we get
There is so much history here
So much fear.
Love has been here too, don’t forget,
though the echo is faint,
just as the sound of dread
murmurs gently in the spaces in between
those portraits and anniversary plates
catching wayward light in the living room
There are things you put on your mantle
or hang on your wall,
and then
there are things you put out in the shed,
hoping no one will see
what you cannot leave behind.
Friday, November 20, 2009
Bennett
tattered, baggy cloth
draped and billowing;
trash bags with holes for your limbs.
there is beauty in you
that trash bags cannot hide.
some days, you wear clothes:
shirts that fit, a long skirt, maybe even
a little beanie.
there is beauty in you
that real clothes cannot contain.
some days, when your eyes
appear before me suddenly -
revealed by an opened door, perhaps,
or a turn of the head -
i can't help but say Wow
and smile like an idiot child,
and you look at me like i have no taste.
or, maybe, you think i'm lying.
making fun of you, even.
like, maybe it was a mistake
to think that perhaps today
you deserved better
than to throw your body out with the trash
where you think it belongs,
where no one would ever look
expecting to find something wonderful.
well. fuck that.
you are young;
young enough to make me old,
old enough that you wouldn't believe me
if i told you just how beautiful
i think you are.
Saturday, November 14, 2009
Why Games Workshop Employees are Weird
The reason for the porn section shame (and not a porn shop, mind you; its specifically the porn section of a DVD outlet) is rather obvious. Pornography, despite being wildly popular, is socially perceived as a very uncouth and shameful thing. So, when placed in a situation where public scrutiny lurks literally around every corner, it's easy to feel judged, and being judged always puts you on edge no matter how self-assured you may be.
The reasons for the Games Workshop shame, however, eluded me for the longest time.
I made a minor breakthrough when I realized that it wasn't shame I was feeling, but rather a discomfort that encouraged me to disassociate myself as much as possible from the clientele and the staff. I realized that the geeks present are too geeky, too lacking in social skills, and there are never any people who remotely resemble me or my friends. But more importantly, the employees weird me out even more. They are a little too social, as if they had been heavily trained in how to fake having social skills. GW staff members always stand one foot too close to me, and they never leave me alone. They always attempt to engage me in conversation, even if I'm clearly uninterested in talking to them, and feverishly persist in attempting to sell me a model no matter how eloquently I manage to state my intentions to simply look around. And every time I saw them conduct an introduction game for curious n00bs, they cranked up the volume on their vocal chords and then unhinged their jaws. Every single intro game played in a GW is loud and obnoxious.
In other words, my realization was that GW employees are That Guy at the bar, the one who doesn't understand that She's Just Not Into You. Which in turn explains why everybody who spends time at the store is a total dweeb, because only total dweebs would not be turned off by such socially inept behavior. However, that left one question vexingly unanswered: why are all GW employees so creepy?
It took unemployment to unexpectedly gift me with the answer.
In my search for a job in my new home, I decided I should apply to GW. I made this decision because I figured GW is in desperate need of people who can communicate to normal human beings as well as buck-toothed troglodytes, and because I'm good at figuring out what army a given person would prefer to play. I wouldn't be the kind of employee who tries to saddle every n00b with fucking Space Marines, I'd actually go through the trouble of getting them interested in an army they could care about first. Also, I'm good with women, and women need to be able to walk into that store without suddenly hearing all the drool hit the floor at once (I swear to Solid Snake, I once walked into a GW with a girlfriend and I kid you not, a customer felt compelled to say, "I had a girlfriend once" completely out of the blue, just because he saw her with me). I figured they'd want to hire me because I'd add an element of mainstream credibility to a place crying out for it.
So I filled out my online application and was called in to do a group interview. It took me an hour to get there, because I live in the eastern outskirts of the valley and the "LA Battle Bunker" is located all the fucking way out in Westminster. When I got there I discovered that there were quite a few candidates, about twenty-five, all men between the ages of 16 to 65 - with the exception of one woman, who was probably in her late twenties. As we waited outside, the managers gathered inside the store and began loitering about where we could see them, presumably preparing for the arduous and grueling "assessment" process they had warned could potentially take up to four motherfucking hours.
First red flag: One of the managers, a black dude probably in his mid-forties, began bunny hopping around with his arms tucked up under his chin and a stupid grin smeared across his countenance. It was bizarre and it was unprofessional, and I couldn't decide if that was a sign of a relaxed and awesome work environment, or a sign of just plain uncomfortable weirdness.
Second red flag: One of the managers walked outside with a clipboard for all of us to write down our information. Then he stood there, arms crossed, eyes narrowed, and lips pursed, looking over everyone and muttering, "Nice, nice," to himself and occasionally interjecting a judgmental comment like "I see some of you busted out the ties, nice, nice." The whole vibe I got from that guy was that he was regarding us as living room decorations on sale.
I was starting to feel distinctly uncomfortable by the time we were ushered in, but things started to normalize very quickly. The managers introduced themselves along with their favorite movie and the reason why it was their favorite, and made us do the same. Then they took us in to watch a powerpoint presentation on the values of Games Workshop, the nature of the business, and the expectations for the employees. I was one of the only people who answered questions succinctly and correctly, most notably "What is a vertically integrated business?" which apparently no one else knew (thank you Joshua Muldavin!). There was one poor Asian kid who didn't speak English very well, and he was asked to give examples of a niche business. Unable to understand the question, he proceeded to talk about why he thought Games Workshop was interesting, and was met with an uncomfortable silence. So, needless to say, I was starting to feel pretty good about my chances: I had successfully displayed intelligence, knowledge, and eloquence.
Then things took a permanent detour into Crazy Town. They organized us into two teams of roughly twelve each to play one of their (apparently) trademark loud, obnoxious, and completely illogical intro games while we were taken away three at a time for small group interviews. Here's the bizarre part: they made us sing a song. Let me repeat that: they made us sing a fucking song. It went a little like this:
There are ork fighta bommas in the sky!There are ork fighta bommas in the sky!There are ork fighta bommas,There are ork fighta bommas,There are ork fighta bommas in the sky!The Imperial Navy shot 'em down!The Imperial Navy shot 'em down!The Imperial Navy,The Imperial Navy,The Imperial Navy shot 'em down!

